/* Mirror Duel (public/mirror-duel.js) — the classic duel shell in `mirror` mode.
   Everything is scoped under #duel.mirror (or the practice picker), so the classic duel
   is untouched. Colours and type come from duel-ui.css; only what the mirror adds is here. */

/* Classic-only parts of the shell stay out of a mirror duel. */
#duel.mirror #duel-tabs,
#duel.mirror #duel-hero,
#duel.mirror #duel-opp-hand,
#duel.mirror #duel-seat-goal,
#duel.mirror #duel-doctrine,
#duel.mirror #duel-rematch,
#duel.mirror #duel-floor,
#duel.mirror #duel-ram-lock,
#duel.mirror #duel-session-note,
#duel.mirror #duel-place-hint,
#duel.mirror #commit-hint,
#duel.mirror #contact-line,
#duel.mirror #duel-forecast,
#duel.mirror #duel-coach,
#duel.mirror #duel-recap,
#duel.mirror .rack-term { display: none !important; }
#duel:not(.mirror) #md-undo { display: none !important; }

/* Both rows hold your kind of cards now: the top row is their programs, not ICE. */
#duel.mirror #duel-firewall span::after { content: ' · THEIR CARDS'; }
#duel.mirror #enemy-zone .lane-pad.empty span { opacity: 0.55; }

/* Planned this wave (hidden from them until the reveal). */
#duel.mirror .lane-slot.md-planned .board-chip { outline: 1px dashed rgba(94, 224, 168, 0.8); outline-offset: 3px;
  animation: md-planned 1.6s ease-in-out infinite; }
@keyframes md-planned { 50% { filter: brightness(1.25); } }
/* Their cards just revealed. */
#duel.mirror .lane-slot.md-revealed .board-chip { animation: deploy-in 0.45s ease-out; }
/* Lanes a selected card can go to. */
#duel.mirror .lane-slot.md-pick { cursor: pointer; }
#duel.mirror .lane-slot.md-pick .lane-pad { box-shadow: inset 0 0 0 1px rgba(255, 210, 63, 0.75), 0 0 14px rgba(255, 210, 63, 0.25); }
/* The lane acting right now, and the lane where a meter filled. */
#duel.mirror .lane-slot.md-hot .lane-pad { box-shadow: inset 0 0 0 1px rgba(79, 210, 255, 0.8), 0 0 18px rgba(79, 210, 255, 0.28); }
#duel.mirror .lane-slot.md-end .lane-pad { box-shadow: inset 0 0 0 2px #ffd23f, 0 0 26px rgba(255, 210, 63, 0.5); }

/* Damage on a card stays readable after the hit. */
#duel.mirror .chip-stats .md-hurt { color: #ff6f8a; font-weight: 700; }
#duel.mirror .board-chip.md-shake { animation: md-shake 0.32s ease-out; }
/* The break-up of a destroyed card wins over any hit animation still on it. */
#duel.mirror .board-chip.shatter { animation: card-glitch 0.58s ease-in forwards; pointer-events: none; }
@keyframes md-shake { 25% { transform: translateX(-4px); } 50% { transform: translateX(4px); } 75% { transform: translateX(-2px); } }

/* A meter segment flashes when a shot lands. */
#duel.mirror .race-tube.md-hit { animation: bar-pulse-green 0.6s ease-out; }

/* The shot: a score (or NOISE) flying from a card to a meter. */
.md-shot { position: fixed; z-index: 400; pointer-events: none; transform: translate(-50%, -50%);
  font: 700 13px 'IBM Plex Mono', Consolas, monospace; padding: 3px 8px; border-radius: 10px; white-space: nowrap;
  color: #04110c; background: #5ee0a8; box-shadow: 0 0 16px rgba(94, 224, 168, 0.8); }
.md-shot.trace { background: #ffb04d; box-shadow: 0 0 16px rgba(255, 176, 77, 0.8); }
.md-shot.noise { font-size: 11px; opacity: 0.9; background: transparent; color: #ffd23f; border: 1px dashed currentColor; box-shadow: none; }

/* Caption line: what is happening, in words. */
#duel.mirror #duel-banner #duel-resolve-step.md-caption { height: auto; min-height: 36px; max-height: none; line-height: 1.45;
  white-space: normal; overflow: visible; text-overflow: clip; padding: 7px 12px; text-transform: none; letter-spacing: 0.01em;
  font: 500 14px/1.45 var(--duel-display, 'Chakra Petch', sans-serif); color: #d7e3ea; }
#duel.mirror #duel-banner #duel-resolve-step.md-caption b { color: #fff; }
#duel.mirror #duel-banner #duel-resolve-step.md-caption.good { color: #9ff0cf; }
#duel.mirror #duel-banner #duel-resolve-step.md-caption.bad { color: #ffb3c2; }

/* Hand: the mirror text on each card. */
#duel.mirror .hand-card .md-text { font: 10.5px/1.3 'IBM Plex Mono', Consolas, monospace; color: #9fb0ba; margin: 4px 0 2px;
  display: -webkit-box; -webkit-line-clamp: 3; -webkit-box-orient: vertical; overflow: hidden; }
#duel.mirror #md-undo { font: 700 12px var(--duel-display, 'Chakra Petch', sans-serif); letter-spacing: 0.12em;
  background: transparent; color: #c9d6de; border: 1px solid #3a4150; padding: 6px 12px; cursor: pointer; }
#duel.mirror #md-undo.dis { opacity: 0.4; pointer-events: none; }
#duel:not(.mirror) #md-speed { display: none !important; }
#duel.mirror #md-speed { font: 700 11px var(--duel-display, 'Chakra Petch', sans-serif); letter-spacing: 0.12em;
  background: transparent; color: #45fff0; border: 1px solid rgba(69, 255, 240, 0.45); padding: 5px 10px; cursor: pointer; }
#duel.mirror #md-speed:hover { background: rgba(69, 255, 240, 0.08); }
#duel.mirror #md-undo[hidden] { display: none; }

/* Practice picker. */
#md-picker { position: fixed; inset: 0; z-index: 500; display: grid; place-items: center; padding: 16px;
  background: rgba(4, 6, 10, 0.72); }
#md-picker .md-pk-card { width: min(720px, 100%); max-height: calc(100vh - 32px); overflow: auto;
  background: #0b1016; border: 1px solid #243040; box-shadow: 0 0 40px rgba(69, 255, 240, 0.08); padding: 18px 20px; }
#md-picker .md-pk-head { display: grid; gap: 4px; margin-bottom: 14px; }
#md-picker .md-pk-head b { font: 700 16px 'Chakra Petch', sans-serif; letter-spacing: 0.18em; color: #45fff0; }
#md-picker .md-pk-head span { font: 12px 'IBM Plex Mono', Consolas, monospace; color: #8fa2ad; }
#md-picker .md-pk-sec { font: 700 11px 'Chakra Petch', sans-serif; letter-spacing: 0.16em; color: #8fa2ad; margin: 12px 0 6px; }
#md-picker .md-pk-row { display: grid; grid-template-columns: repeat(auto-fill, minmax(150px, 1fr)); gap: 8px; }
#md-picker .md-pk-row button { display: grid; gap: 3px; text-align: left; padding: 10px 12px; cursor: pointer;
  background: #0f1720; color: #d7e3ea; border: 1px solid #243040; }
#md-picker .md-pk-row button:hover:not(:disabled) { border-color: #45fff0; background: #102029; }
#md-picker .md-pk-row button b { font: 700 13px 'Chakra Petch', sans-serif; letter-spacing: 0.1em; }
#md-picker .md-pk-row button span { font: 11px 'IBM Plex Mono', Consolas, monospace; color: #8fa2ad; }
#md-picker .md-pk-row button[data-opp="self"] { border-color: rgba(109, 139, 255, 0.6); }
#md-picker .md-pk-foot { display: flex; justify-content: flex-end; margin-top: 14px; }
#md-picker .md-pk-foot button { background: transparent; color: #c9d6de; border: 1px solid #3a4150; padding: 6px 14px; cursor: pointer;
  font: 700 12px 'Chakra Petch', sans-serif; letter-spacing: 0.12em; }

@media (prefers-reduced-motion: reduce) {
  #duel.mirror .lane-slot.md-planned .board-chip { animation: none; }
}

/* ENTER DEFENSE (§20): a breach on your sector while you are online. */
#md-incoming { position: fixed; right: 16px; bottom: 16px; z-index: 480; width: min(360px, calc(100vw - 32px));
  display: grid; gap: 8px; padding: 14px 16px; background: #0b1016; border: 1px solid rgba(255, 92, 138, 0.7);
  box-shadow: 0 0 30px rgba(255, 92, 138, 0.25); animation: deploy-in 0.3s ease-out; }
#md-incoming b { font: 700 13px 'Chakra Petch', sans-serif; letter-spacing: 0.16em; color: #ff6f8a; }
#md-incoming span { font: 12px/1.45 'IBM Plex Mono', Consolas, monospace; color: #c9d6de; }
#md-incoming .md-in-row { display: flex; gap: 8px; flex-wrap: wrap; }
#md-incoming button { font: 700 11px 'Chakra Petch', sans-serif; letter-spacing: 0.12em; padding: 7px 12px; cursor: pointer;
  background: transparent; color: #c9d6de; border: 1px solid #3a4150; }
#md-incoming #md-in-enter { color: #04110c; background: #45fff0; border-color: #45fff0; }

/* TRACE / BREACH bars: an empty segment must read as "still to fill", not as nothing —
   at 4% white the empty top of a bar vanished and a bar looked full before it was. */
#duel.mirror .race-tube i { background: rgba(255, 255, 255, 0.09); box-shadow: inset 0 0 0 1px rgba(255, 255, 255, 0.10); }
#duel.mirror .race-tube i.on { background: var(--tc); box-shadow: 0 0 8px var(--tc); }

/* Safehouse with the mirror duel on: the ICE grid block of the REPUTATION pane is hidden
   (GARRISON and REPUTATION stay). */
#sh-defense-pane.mirror .sh-def-main { display: none; }

/* Mines (§35): a charge sits on the defender's side of the lane until it goes off. */
#duel.mirror .lane-slot.md-mined { position: relative; }
#duel.mirror .md-mine { position: absolute; left: 50%; bottom: -9px; transform: translateX(-50%); z-index: 3;
  padding: 1px 7px; border: 1px solid rgba(255, 150, 70, 0.9); border-radius: 9px;
  background: rgba(40, 14, 4, 0.92); color: #ffb070; font: 700 10px/1.5 var(--mono, monospace);
  letter-spacing: 0.08em; white-space: nowrap; pointer-events: auto; cursor: help;
  box-shadow: 0 0 8px rgba(255, 120, 40, 0.55); animation: md-mine 1.8s ease-in-out infinite; }
#duel.mirror .md-mine-ico { color: #ff7a2a; }
@keyframes md-mine { 50% { box-shadow: 0 0 14px rgba(255, 120, 40, 0.9); } }

/* LURE (Honeypot, Tarpit): the decoy lights up amber while it pulls a hit in. */
#duel.mirror .board-chip.md-lure-glow { box-shadow: 0 0 0 2px #ffb347, 0 0 22px rgba(255,170,60,0.85) !important;
  animation: md-lure-pulse .45s ease-in-out 2; }
@keyframes md-lure-pulse { 50% { filter: brightness(1.45); } }
/* A script's kill: a beam drops onto the card. */
.md-zap { position: fixed; z-index: 400; width: 6px; margin-left: -3px; pointer-events: none;
  background: linear-gradient(180deg, rgba(255,60,120,0), rgba(255,80,140,0.95) 70%, #fff);
  box-shadow: 0 0 14px rgba(255,60,140,0.9), 0 0 30px rgba(255,60,140,0.5);
  animation: md-zap .7s ease-out forwards; }
@keyframes md-zap { 0% { opacity: 0; transform: scaleY(0); transform-origin: top; } 30% { opacity: 1; transform: scaleY(1); }
  100% { opacity: 0; transform: scaleY(1); } }
/* A board-wide script: a sheet of light sweeps across the board. */
.md-sweep { position: fixed; z-index: 390; pointer-events: none;
  background: linear-gradient(90deg, rgba(255,60,140,0) 0%, rgba(255,90,160,0.35) 45%, rgba(255,255,255,0.55) 50%, rgba(255,90,160,0.35) 55%, rgba(255,60,140,0) 100%);
  background-size: 300% 100%; animation: md-sweep .9s ease-in-out forwards; mix-blend-mode: screen; }
@keyframes md-sweep { from { background-position: 100% 0; } to { background-position: -50% 0; } }
@media (prefers-reduced-motion: reduce) { .md-zap, .md-sweep, #duel.mirror .board-chip.md-lure-glow { animation: none; } }


/* JACK OUT (practice) and its picker row. */
#duel:not(.mirror) #md-jack { display: none !important; }
#duel.mirror #md-jack { font: 700 12px var(--duel-display, 'Chakra Petch', sans-serif); letter-spacing: 0.12em;
  background: transparent; color: #ffd27a; border: 1px solid rgba(255, 190, 90, 0.7); padding: 6px 12px; cursor: pointer; }
#duel.mirror #md-jack:hover { background: rgba(255, 190, 90, 0.08); }
#duel.mirror #md-jack.dis { opacity: 0.4; cursor: help; }
#duel.mirror #md-jack[hidden] { display: none; }
#md-picker .md-pk-vs { margin-left: 10px; font-weight: 400; }
#md-picker .md-pk-vs select { background: #0b1520; color: inherit; border: 1px solid rgba(110, 200, 255, 0.4); font: inherit; }

/* The wave log (playtest 2026-10-01): a reveal's steps, one line each, kept after the wave. */
/* Pinned to the panel's own box: the log scrolls inside it and never grows the panel. */
#duel.mirror #duel-card-tip { position: relative; }
#duel.mirror #duel-card-tip-inner.md-log-on { display: block; position: absolute; inset: 0; height: auto; max-height: none;
  padding: 4px 10px 4px 14px; overflow: hidden; }
#duel.mirror .md-log { height: 100%; overflow-y: auto; font: 11px/1.45 'IBM Plex Mono', Consolas, monospace; color: #aab6c0;
  scrollbar-width: thin; }
#duel.mirror .md-log-head { margin: 4px 0 2px; font: 700 10px var(--duel-display, 'Chakra Petch', sans-serif);
  letter-spacing: 0.14em; color: #45fff0; border-bottom: 1px solid rgba(69, 255, 240, 0.2); }
#duel.mirror .md-log-line { padding: 1px 0 1px 6px; border-left: 2px solid transparent; }
#duel.mirror .md-log-line.good { border-left-color: #37f5a3; color: #c8f5df; }
#duel.mirror .md-log-line.bad { border-left-color: #ff5c8a; color: #f6c9d6; }
#duel.mirror .md-log-line b { color: #fff; }

/* Floating numbers on the page itself, above the 3D board (see vfxText). */
.vfx-dmg.md-float { position: fixed; z-index: 405; }

/* Visual pass (owner, 2026-10-02): every effect seen on the card, not read in a log. The layers
   live on the page (position: fixed) above the tilted 3D board. */
.md-fx { position: fixed; z-index: 402; pointer-events: none; overflow: hidden; border-radius: 4px; --fx-ms: 1100ms; }
.md-fx .md-fx-layer { position: absolute; inset: 0; }
.md-fx .md-fx-word { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); white-space: nowrap;
  font: 700 11px var(--duel-display, 'Chakra Petch', sans-serif); letter-spacing: 0.16em; text-shadow: 0 0 8px currentColor; }
/* Heal: a green bar fills from the bottom with scanlines; PATCHING blinks like a reload. */
.md-fx-heal { color: #5effa8; box-shadow: inset 0 0 0 1px rgba(94, 255, 168, 0.7), 0 0 16px rgba(94, 255, 168, 0.45); }
.md-fx-heal .md-fx-layer { top: auto; height: 0; background: repeating-linear-gradient(0deg, rgba(94, 255, 168, 0.38) 0 2px, rgba(94, 255, 168, 0.12) 2px 5px);
  animation: md-fx-fill var(--fx-ms) ease-out forwards; }
.md-fx-heal .md-fx-word { animation: md-fx-blink calc(var(--fx-ms) / 4) steps(2) infinite; }
.md-fx-heal .md-fx-word::after { content: ''; animation: md-fx-dots calc(var(--fx-ms) / 2) steps(4) infinite; }
@keyframes md-fx-fill { 0% { height: 0; } 75% { height: 100%; } 100% { height: 100%; opacity: 0; } }
@keyframes md-fx-blink { 50% { opacity: 0.25; } }
@keyframes md-fx-dots { 0% { content: ''; } 25% { content: '.'; } 50% { content: '..'; } 75% { content: '...'; } }
/* Buff: an amber pulse ring. */
.md-fx-buff { color: #ffc46a; animation: md-fx-pulse var(--fx-ms) ease-out forwards; }
.md-fx-buff .md-fx-layer { box-shadow: inset 0 0 0 2px #ffc46a, inset 0 0 24px rgba(255, 196, 106, 0.55); }
@keyframes md-fx-pulse { 0% { transform: scale(0.92); opacity: 0; } 25% { transform: scale(1.04); opacity: 1; } 100% { transform: scale(1); opacity: 0; } }
/* Shield: a cyan hex grid shimmers over the card. */
.md-fx-shield { color: #63e8ff; animation: md-fx-pulse var(--fx-ms) ease-out forwards; }
.md-fx-shield .md-fx-layer { background:
  radial-gradient(circle at 50% 50%, rgba(99, 232, 255, 0.0) 40%, rgba(99, 232, 255, 0.35) 100%),
  repeating-linear-gradient(60deg, rgba(99, 232, 255, 0.28) 0 1px, transparent 1px 9px),
  repeating-linear-gradient(-60deg, rgba(99, 232, 255, 0.28) 0 1px, transparent 1px 9px);
  box-shadow: inset 0 0 0 2px rgba(99, 232, 255, 0.85); }
/* Stun: a glitch — colour split, jitter, static. */
.md-fx-stun { color: #ff6fd8; animation: md-fx-glitch calc(var(--fx-ms) / 6) steps(2) 6; }
.md-fx-stun .md-fx-layer { background: repeating-linear-gradient(0deg, rgba(255, 111, 216, 0.25) 0 1px, transparent 1px 3px);
  mix-blend-mode: screen; }
.md-fx-stun .md-fx-word { text-shadow: -2px 0 #00f0ff, 2px 0 #ff2e88; }
@keyframes md-fx-glitch { 0% { transform: translate(0, 0); clip-path: inset(0 0 0 0); } 50% { transform: translate(-3px, 1px); clip-path: inset(20% 0 30% 0); } 100% { transform: translate(2px, -1px); clip-path: inset(0 0 0 0); } }
#duel.mirror .board-chip.md-stunned .ssd-front { animation: md-stunned 1.6s steps(2) infinite; filter: saturate(0.4) hue-rotate(250deg); }
@keyframes md-stunned { 0%, 92% { transform: none; } 94% { transform: translate(-2px, 0); } 96% { transform: translate(2px, 0); } }
/* Boot: a loading bar while the card connects. */
.md-fx-boot { color: #45fff0; }
.md-fx-boot .md-fx-layer { top: auto; bottom: 6px; left: 10%; right: 10%; height: 4px; background: rgba(69, 255, 240, 0.15); border: 1px solid rgba(69, 255, 240, 0.6); }
.md-fx-boot .md-fx-layer::after { content: ''; position: absolute; left: 0; top: 0; bottom: 0; width: 0; background: #45fff0; box-shadow: 0 0 8px #45fff0;
  animation: md-fx-load var(--fx-ms) ease-in-out forwards; }
.md-fx-boot .md-fx-word { top: 42%; animation: md-fx-blink calc(var(--fx-ms) / 4) steps(2) infinite; }
@keyframes md-fx-load { to { width: 100%; } }
#duel.mirror .chip-stats .h.md-healed { color: #5effa8; text-shadow: 0 0 6px #5effa8; }
@media (prefers-reduced-motion: reduce) { .md-fx, #duel.mirror .board-chip.md-stunned .ssd-front { animation: none !important; } }

/* Clarity pass (owner, 2026-10-02): the played card acts in place, over its target. */
.md-cast-card { position: fixed; z-index: 404; pointer-events: none; padding: 9px 11px 11px; box-sizing: border-box;
  background: linear-gradient(180deg, #121826, #070a10); border: 1px solid currentColor; border-radius: 6px;
  box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.6), 0 0 30px -4px currentColor, 0 16px 34px rgba(0, 0, 0, 0.75);
  font: 12px 'IBM Plex Mono', Consolas, monospace; color: #37f5a3;
  animation: md-cast-rise .35s cubic-bezier(.2, 1.4, .4, 1); transform-origin: 50% 100%; }
.md-cast-card.theirs { color: #ff5c8a; }
.md-cast-card .mc-top { display: flex; justify-content: space-between; align-items: center; }
.md-cast-card .mc-cost { display: inline-grid; place-items: center; width: 22px; height: 22px; border-radius: 50%; background: currentColor; color: #071018;
  font: 700 12px var(--duel-display, 'Chakra Petch', sans-serif); }
.md-cast-card .mc-who { font: 700 9px var(--duel-display, 'Chakra Petch', sans-serif); letter-spacing: 0.2em; }
.md-cast-card .mc-name { margin: 6px 0 4px; font: 700 15px var(--duel-display, 'Chakra Petch', sans-serif); color: #fff; }
/* The effect text runs like a terminal: it flickers on, with a colour split, while it executes. */
.md-cast-card .mc-text { color: currentColor; line-height: 1.4; text-shadow: -1px 0 rgba(0, 240, 255, 0.6), 1px 0 rgba(255, 46, 136, 0.6);
  animation: md-cast-flicker .9s steps(9) 1; }
.md-cast-card .mc-text::after { content: '_'; animation: md-fx-blink .4s steps(2) infinite; }
.md-cast-card.drop { transition: transform .3s ease-in, opacity .3s ease-in; transform: translate(var(--dx), var(--dy)) scale(0.2); opacity: 0; }
@keyframes md-cast-rise { from { opacity: 0; transform: scale(0.5) translateY(30px); } to { opacity: 1; transform: none; } }
@keyframes md-cast-flicker { 0% { opacity: 0; clip-path: inset(0 100% 0 0); } 15% { opacity: 1; } 30% { opacity: 0.4; }
  45% { opacity: 1; clip-path: inset(0 40% 0 0); } 60% { opacity: 0.6; } 80% { opacity: 1; clip-path: inset(0 0 0 0); } 100% { opacity: 1; } }
/* Their cards wear their colour, like yours wear yours. */
#duel.mirror #enemy-zone .board-chip.chip-fighter, #duel.mirror #enemy-zone .board-chip.chip-instant { --pc: 255, 92, 138; }
#duel.mirror #enemy-zone .board-chip.chip-wall { --pc: 214, 110, 255; }
/* Effect tags (owner, 2026-10-02): terminal tags with chamfered corners, a mono readout and a
   glitch-in — the game's look, not a comic splat. */
.md-mark { position: fixed; z-index: 406; pointer-events: none; transform: translate(-50%, -50%);
  padding: 5px 12px; color: var(--mk, #fff); background: rgba(6, 10, 16, 0.94);
  border: 1px solid var(--mk, #fff); box-shadow: 0 0 16px -2px var(--mk, #fff), inset 0 0 12px -6px var(--mk, #fff);
  clip-path: polygon(8px 0, 100% 0, 100% calc(100% - 8px), calc(100% - 8px) 100%, 0 100%, 0 8px);
  animation: md-mark 1.5s ease-out forwards; }
.md-mark b { font: 700 18px 'IBM Plex Mono', Consolas, monospace; letter-spacing: 0.04em; color: var(--mk, #fff); text-shadow: 0 0 8px var(--mk, #fff); }
.md-mark::before { content: ''; position: absolute; inset: 0; background: repeating-linear-gradient(0deg, rgba(255, 255, 255, 0.06) 0 1px, transparent 1px 3px); }
.md-mark-hurt { --mk: #ff3b5c; }
.md-mark-heal { --mk: #37f5a3; }
.md-mark-buff { --mk: #ffc46a; }
.md-mark-shield { --mk: #45d8ff; }
.md-mark-stun { --mk: #ff6fd8; }
.md-mark-stun b, .md-mark-shield b { font-size: 13px; letter-spacing: 0.18em; }
@keyframes md-mark {
  0% { opacity: 0; clip-path: polygon(8px 0, 100% 0, 100% 0, 8px 0); transform: translate(-50%, -50%) scaleX(1.3); }
  10% { opacity: 1; clip-path: polygon(8px 0, 100% 0, 100% 45%, 0 55%, 0 8px); transform: translate(calc(-50% - 4px), -50%); }
  18% { clip-path: polygon(8px 0, 100% 0, 100% calc(100% - 8px), calc(100% - 8px) 100%, 0 100%, 0 8px); transform: translate(calc(-50% + 3px), -50%); }
  24% { transform: translate(-50%, -50%); }
  80% { opacity: 1; transform: translate(-50%, -50%); }
  100% { opacity: 0; transform: translate(-50%, -80%); } }
/* Forecast while planning: the targeted unit is cracked and see-through; DELETED dims it further. */
#duel.mirror .lane-slot.md-forecast .board-chip .ssd-front { opacity: 0.6; }
#duel.mirror .lane-slot.md-forecast .board-chip .ssd-front::after { content: ''; position: absolute; inset: 0; pointer-events: none;
  background:
    linear-gradient(115deg, transparent 46%, rgba(255, 70, 100, 0.85) 47%, transparent 48.5%),
    linear-gradient(62deg, transparent 58%, rgba(255, 70, 100, 0.7) 59%, transparent 60%),
    linear-gradient(160deg, transparent 30%, rgba(255, 70, 100, 0.6) 31%, transparent 32%),
    repeating-linear-gradient(0deg, rgba(255, 70, 100, 0.08) 0 1px, transparent 1px 4px); }
#duel.mirror .lane-slot.md-fc-gone .board-chip .ssd-front { opacity: 0.38; filter: grayscale(0.7); }
#duel.mirror .md-aim.gone { background: #5c0f1e; border-color: #ff3b5c; }
@media (prefers-reduced-motion: reduce) { .md-cast-card, .md-mark, .md-cast-card .mc-text { animation: none !important; } }

/* A planned script aimed at their unit (playtest 2026-10-02): the unit stays until the reveal,
   with a crosshair tag, instead of vanishing at once. */
#duel.mirror .md-aim { position: absolute; left: 50%; bottom: -10px; transform: translateX(-50%); z-index: 4; white-space: nowrap;
  padding: 1px 8px; font: 700 10px var(--duel-display, 'Chakra Petch', sans-serif); letter-spacing: 0.12em;
  color: #fff; background: #c8243f; border: 1px solid #ff8aa0; border-radius: 3px; box-shadow: 0 0 12px rgba(255, 60, 90, 0.7);
  animation: md-aim 1.1s ease-in-out infinite; }
#duel.mirror .lane-slot.md-aimed .board-chip .ssd-front { outline: 2px solid rgba(255, 70, 100, 0.85); outline-offset: 2px; }
@keyframes md-aim { 50% { box-shadow: 0 0 20px rgba(255, 60, 90, 1); } }
@media (prefers-reduced-motion: reduce) { #duel.mirror .md-aim { animation: none; } }

/* Your own planned effects and the meters' planned moves (playtest 2026-10-02). */
#duel.mirror .md-aim.own { background: #5c0f1e; }
#duel.mirror .md-aim.own.good { background: #0e4a32; border-color: #37f5a3; box-shadow: 0 0 12px rgba(55, 245, 163, 0.6); animation-name: md-aim-good; }
@keyframes md-aim-good { 50% { box-shadow: 0 0 20px rgba(55, 245, 163, 0.95); } }
.md-meter-fc { display: block; margin-top: 3px; font: 700 10px 'IBM Plex Mono', Consolas, monospace; letter-spacing: 0.04em;
  color: #ff8aa0; text-shadow: 0 0 6px rgba(255, 70, 100, 0.7); animation: md-fx-blink 1.2s steps(2) infinite; }
.md-meter-fc.good { color: #37f5a3; text-shadow: 0 0 6px rgba(55, 245, 163, 0.7); }

/* The practice picker: the turn duel first; the wave duel folded below (2026-10-02). */
#md-picker .md-pk-old { margin-top: 14px; border-top: 1px solid rgba(255, 255, 255, 0.08); padding-top: 8px; }
#md-picker .md-pk-old > summary { cursor: pointer; list-style: none; font: 700 10px 'Chakra Petch', sans-serif; letter-spacing: 0.16em; color: #6b7d8f; padding: 4px 0; }
#md-picker .md-pk-old > summary::before { content: '▸ '; }
#md-picker .md-pk-old[open] > summary::before { content: '▾ '; }
#md-picker .md-pk-old > summary:hover { color: #c9d6de; }
